In a dangerous world death is unavoidable. We tuned its penalty to matter without wearing you down.
Respawn
- Five seconds after dying you come back in front of your race's castle.
- A death summary shows what killed you and with how much damage.
Experience loss
- Losing to a monster costs 5% of the experience of your current level.
- If experience drops below zero you can lose a level.
- You never lose a level at the level cap or in event arenas.
Reviving on the spot
A Scroll of Second Dawn revives you where you fell, without going back to the castle. It does not work on war maps, where everyone fights by the same rules.
Note: the game is in development; values may change during beta testing.
